Car park

Car park

Security more than visibility. Uniformity and light on faces decide how it feels, not the average level.

A car park feels unsafe when the light is uneven, not when it is dim. Dark pockets between light points do more harm than a consistently low but even level, and uniformity is what should be designed first.

The entrance to a multi-storey car park is a problem of its own: the eye arrives from full daylight and needs a much higher level in the ramp than inside, during the day but not at night.

Astro clock

Switches on and off with sunrise and sunset all year, with nobody adjusting timers.

A dimmed base level

A low level that rises where someone moves, instead of full output all night.

Uniformity before average

Dark pockets between light points create unease that more lux will not fix.

Lighting requirements

Area / taskĒm (lux)UGR maxU₀ minRa minNote
Car park, traffic lane75250,4040
Car park, parking bay75250,4040
Ramp and entrance, daytime300250,4040At night, the same as the traffic lane
Outdoor parking5–20–0,2520The level follows traffic intensity
Walkways5–0,2520

Target values per SS-EN 12464-1 (indoor) and SS-EN 12464-2 (outdoor). The values are a starting point for the conversation, not a lighting design. The client's own requirements, the geometry of the room and its surfaces decide the outcome.

Products for car park